Useful Tips

The purpose and rules for scoring


The goal of cricket is to score more points than your opponent. Points are awarded for the so-called "runs" (runs).

When the kicking player hits the ball, he runs to the opposite post. The player, standing on the opposite side of the track, runs towards him, trying to take the place of the batter. Each such run brings a point to the beating team, and players must not only run the track, but also touch the ground behind the bat line or any part of the body.

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Sometimes a good hit on the ball allows the batsman to earn more points if the players manage to run from the gate to the gate more than once, while the players of the serving team try to return the ball and break the bar.

If the ball bounces (or rolls out) out of bounds of the field, the batsman receives 4 points. If the ball flew off the border of the field without touching the ground, the batter team earns 6 points.

Points can also be awarded in case of violations or incorrectly executed innings.

Rules for knocking out the batter

If the striking player earns points, then the goal of 11 players of the opposing team is to knock out the striker. In one period, it is necessary to knock out 10 hitters, after which the right to earn points passes to another team.

The rules provide for the following conditions for withdrawal from the game of the batter:

1. The ball is caught on the fly by the athletes of the defending team,

2. The serve of the server knocked down the gate (the batter did not reflect the thrown ball),

3. The ball flying at the gate caught the batter.

4. The gate is destroyed at the moment when the striker runs.

Note that the server can serve no more than six times in a row, after which it must be replaced. A similar series of throws is called overs. When changing the serve, the ball is thrown from the opposite side of the serve.

Cricket matches can last several days, and often it seems that nothing is happening on the field, and the players just stand idly and look around.

Often, several minutes may elapse between dashes. Therefore, the fans take the trip to the stadium very seriously, stocking up with baskets of food and drink.

If the maximum time allotted for the match (usually 5 days) has passed, but all the players have not been removed from the game, then a draw is called draw.

If all the players were withdrawn, but the teams scored the same number of points (runs), then such a draw is called tie. Such a result in international cricket happened only twice: in 1960 in the match of the Caribbean Islands team with Australia and in 1986 in the match of Australia with India.

Cricket in Ukraine

No matter how strange this sounds, cricket has been trying to develop in Ukraine since 1999, and every summer in Kiev one of the largest CIS Cricket League tournaments is regularly held.

Mostly it is played by teams of diplomats from the countries of the British Commonwealth, but the tournament has its own limit on foreign players, so at least 2 Ukrainians must be present in each team. We also have a fully Ukrainian team in Kagarlyk, Kiev region.

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Also in large industrial centers such as Kiev, Kharkov, Donetsk and Kherson, there are amateur cricket teams, a number of unofficial tournaments and friendly matches are held.

Tournaments are held according to a one-day time limited game scheme.

It is interesting that until a certain time at the National Aviation University in Kiev there was a cricket ground, as well as a cricket club where it was free to get acquainted with the rules of the game and participate in games. Now there is nothing there, and attempts by enthusiasts to build a cricket field did not find support.


Cricket (eng. cricket) Is a non-contact team sport that is part of a family of games in which the bat and ball are used.

Cricket History

Cricket originated in the 16th century in the south of England. By the end of the 18th century, the game became one of the national sports. The expansion of the British Empire contributed to the spread of the game around the world. The first test matches between the national teams were held in the middle of the XIX century. Cricket match involves the competition of two teams, each of which is represented by eleven athletes. The game takes place on an elliptical grass field. In the center of the field is a rectangular earthen platform - pitch. The pitch is 22 yards or a little over 20 meters and 10 feet or 3 meters wide. At the ends of the pitch are wooden gates. Game zones at the ends of the pitch are separated from its main space by special bands, crises.

Cricket Equipment

Cricket sports scoreboards supplied by Industry of the Light meet all the rules and are professional sports scoreboards for championships of any level.

Rules of the game

Game rules are created and modified by the Marylebone Cricket Club. In addition, the International Cricket Council has developed standard gaming conditions for test and one-day international matches. The creation and use of additional conditions at the domestic championship level is the responsibility of the national cricket federations. The game rules provide for several formats for the match, including the system of a limited number of overs. The system involves holding a match in one or two innings, which may be limited in time or in the number of overs. The rules traditionally use the English system of measures, while new versions of the rules include measurements in SI.

The set of rules includes the following sections: preface, preamble, 42 rules and four appendices. The foreword shows a brief history of the rules and the Marylebone Club. The preamble has been included in the rules relatively recently. This section contains cricket ethical standards. The rules themselves have changed eight times. The amendments concerned the problems of poor lighting, the order of the draw, the ethical principles of the game and other aspects of cricket.

The list of game rules and their summary are presented below.

Players and referees

Rule 1: Players. The cricket team includes eleven players, including a captain. Outside the framework of official competitions, teams can agree on a larger number of squads, while no more than eleven players can be in the field. The first four rules concern the participants of the match: players, referees and markers.

Rule 2: Substitutions. In cricket, it is possible to replace injured players, however, the substitute player cannot beat, serve, guard the gate or act as a captain. In case of restoration and with the consent of the referee, the replaced player shall be returned to the field. Unable to run a batsman may have his runnerwho will run while the batsman continues to beat. If a player enters the field without an arbiter team and touches the ball, the ball immediately becomes dead (see Rule 23), and the batter team receives 5 wounds.

Rule 3: Judges. Two referees work at the matches, who monitor the observance of the rules, make all the necessary decisions and inform the markers about them. The rules do not require a third referee, but in high-level cricket, he (being out of the field and helping the field referees) can work on a specific match or tournament in special gaming circumstances.

Rule 4: Markers. There are two markers on the game that follow the signals of the judges and score.

Field and inventory

The following group of rules describes the basic requirements for the equipment of athletes, pitch and the field as a whole.

Rule 5: The Ball. A cricket ball is made from cork and covered with leather. The circumference of the cricket ball must take values ​​in the range from 8 and 13/16 to 9 inches or from 22.4 to 22.9 centimeters. The projectile should weigh at least 5.5 and no more than 5.75 ounces, that is, have a mass of 155.9 to 163 grams. Within one innings, as a rule, one ball is used. The exception is those cases when the projectile is lost - then it is replaced by a similar one. In addition, the field team may ask for a replacement ball after a certain number of overs (80 in test matches and 34 in international one-day matches)

Rule 6: Bat. The length of the bit should not exceed 38 inches or 97 centimeters, and its width - 4.25 inches or 10.8 centimeters. A bare hand or gloved hand is regarded as part of a bat. The blade of the bat should be made of wood.

Rule 7: Pitch. Pitch pitch) Is a rectangular earthen area 22 yards long (about 20 meters) and 10 feet wide (about 3 meters), on which very short grass grows. A special service is engaged in preparing the pitch, however, only referees monitor its condition during the match. In addition, the judges determine whether the pitch is suitable for the game. If it is deemed unsuitable, then the judges, having received the consent of both captains, may choose another pitch.

Rule 8: Wickets. Wicket (English wicket) consists of three wooden columns 28 inches high (71 centimeters). Columns are located along the narrow edge of the pitch at the same distance from each other. The width of the gate is 9 inches (22.86 centimeters). On the columns are two loose wooden lintels called bail (eng. bails) In some cases, for example, in the presence of wind, the referees may decide to play without bales.

Rule 9: Bowling, Popping and Rebound Crisis. Crisis crease"fold") is called the strip separating one or another game zone from the main space of the pitch. Bowling crisis - a strip in the center of which are the columns of the gate. This crisis denotes the back border of the batsman zone, thus being parallel to the narrow side of the pitch. The length of the bowling crisis is 8 feet and 8 inches (2.64 meters). The popping crisis denotes the front of the batsman zone. This crisis is parallel to the bowling and is 4 feet (1.2 meters) away. The minimum length indicator is calculated in relation to the central column of the gate, while the maximum length of the crisis has not been established. As a result, the popping crisis is always longer than the bowling crisis. Return crises are perpendicular to the bowling and popping, they indicate the corridor of movement of the bowler serving. The ends of the return crises rest against the popping crisis, and their length is limited only from the bottom (8 feet or 2.4 meters). The ends of the bowling crisis, in turn, rest against the return.

Rule 10: Preparation and maintenance of the playing area. When serving, the ball almost always bounces off the pitch, so the behavior of the projectile is largely determined by the state of coverage. Consequently, rolling, mowing and other procedures related to the preparation and maintenance of the pitch are carried out in accordance with some requirements.

Rule 11: Shelter Pitch. Pitch is considered coveredwhen stadium staff places special covers on it to prevent damage from rain or dew. The rules state that the order of shelter must be agreed in advance with both captains. Shelter pitch significantly affects the behavior of the ball after a rebound from the surface. The area in front of the pitch where the bowler runs up before serving should remain dry to avoid personal injury. If necessary, this place can also be covered.

Match structure

The next block of rules determines the requirements for the course of the match.

Rule 12: Innings. Before the game, the teams agree whether one innings will be held. innings"innings"), or the winner will be determined based on the results of two games. In addition, opponents find out whether innings will be limited in time or in the number of overs. In practice, these parameters are determined by the rules of a competition. If in a match with two innings not declared follow-on (see Rule 13), then the teams in turn hit the ball. Innings is considered completed when all batsmen of the batter’s team are eliminated from the game, the captain informs about the announcement or refusal of innings, or when the time limit or the number of overs expires. Before the game, a draw is held, following which the winning captain chooses whether his team will beat or play in the field first.

Rule 13: Follow-on. This rule applies to matches in two innings. If the team that beats the second one gains significantly fewer wounds than the first, then the first team can announce a fall-on, that is, force opponents to conduct the second innings in the role of bats immediately after the first. In other words, the teams will be in the role of beating on the principle of first, second, second, first, while the standard scheme assumes the order first, second, first, second. For a match lasting five days or more, the necessary gap in the score should be 200 wounds, for a three- or four-day match the difference should be 150 points. A two-day game allows a gap of 100 points; finally, within the framework of a one-day match, the announcement of a fall-it becomes possible with a gap of 75 wounds.

Rule 14: Announcement and Denial. This rule applies to matches in two innings. If the ball is declared dead, the captain of the kicking team may complete the innings at any time. This procedure is calledannouncement (eng. declaration) The captain makes an announcement if he believes that the team scored enough wounds to win. Captain can also refuse from carrying out innings to its beginning. Innings that the team refused to hold are considered played.

Rule 15: Breaks. The match provides for several types of breaks of various durations. Between innings the teams rest for ten minutes. There are lunch breaks, tea drinking and a special break to quench your thirst. The schedule of breaks must be agreed before the match. In some situations, schedule changes are allowed.

Rule 16: Start of the game, termination of the game. The signal to continue the game after the break is the judge’s team "Play" ("a game") The game ends on command "Time" ("time") The last hour of the game must include at least 20 overs. If fewer overs are played, the referee extends the playing time to fulfill the norm.

Rule 17: Training on the field. Players cannot use the pitch for training on match days. Violation of the rule is punishable by removing the player for some time. Trial runs before serving are prohibited if, in the judge’s opinion, this could lead to a waste of playing time.

Score and result

Rule 19: Field boundaries. The boundaries of the field are determined by the referees and captains before the game. It is desirable that the field boundary be marked along its entire length. If the bounced ball touches or crosses the border, the batsman team gets 4 wounds. If the ball reaches the border without touching the field, the team gets 6 wounds.Rule 18: Scoring. A team earns one wound if its batsman successfully runs from one end of the pitch to the other. Consequently, the success of both batsmen brings the team two wounds. A run is considered completed if the batsman (both batsmen) ran from his popping crisis to the popping crisis of his partner and touched the ground behind him with a bat or part of his body. The batsman's starting position is at one end of the pitch, and his teammate’s starting position is at the other. Batsmen may refuse to run due to the risk of wicket damage (see Rule 28). A failed run attempt is called a short run. short run), intentional short runs may be punished in accordance with the rules. Additional wounds are awarded in case of violation of certain rules by the opponent (see Rules 2, 24, 25, 41 and 42), the ball goes out of the field (seeRule 19) or loss of the ball (see Rule 20). Another group of rules is devoted to the set of points and criteria that allow you to determine the winner of the match. The score of each team is often presented in the form m / n, where m is the number of wounds scored by the team and n is the number of wickets lost by the team. For example, if a team scored 100 wounds and lost 1 wicket, the score of the team can be displayed as 100/1 (1/100 or 100-1) Note that the winner of the match is considered team with more injuries. The number of wickets lost in determining the winner not taken into account

Rule 20: The Lost Ball. If the ball is lost or becomes inaccessible as a result of other circumstances, it is recognized lost. Any field player can recognize the ball as lost. An opponent of the offender receives additional wounds. In addition, the batter team receives accumulated wounds, including those that were executed when the ball was declared lost, or 6 wounds if they managed to score less than six.

Rule 21: Result. The winner of the match is the team with the most wounds. If teams score an equal number of wounds, a tie-tie is declared. tieshould not be confused with draw) If in test cricket the team does not have time to conduct their innings by the end of the appointed time, a draw drow is declared (eng. draw) Thus, the match may end in victory for one of the teams, a draw in a row or a draw in time.

Rule 22: Over. Over (Eng. over) includes six innings, know-how and wide-ball are not counted as one of them. A bowler cannot serve for two overs in a row.

Rule 23: Dead Ball. The ball appears in the game at the moment of the run of the bowler and becomes dead when no actions can be taken against it. When the ball becomes dead, the batsman cannot pick up wounds, and the batsman cannot be taken out of the game. The ball can become dead for a number of reasons. The most common of these are the conclusion of the batsman from the game and touching the border of the field.

Rule 24: Nouball. Know-Bol Condition no ball"Not a ball") is announced if the bowler serves from a prohibited place, if he straightens his elbow at the time of serve, if the serve seems dangerous, if after serving the ball touches the pitch twice or more, if after the serve the ball rolls on the pitch or if field players are in prohibited places . The know-ball adds one wound to the slugging team, while all the other wounds accumulated by it remain. In most cases, a batsman cannot be eliminated from the game if the ball was in a know-no-ball state.

Rule 25: Wide Ball. If the judge considers that the batsman was not able to score injuries due to an inaccurate bowler delivery, the state of the wide ball is declared. wide ball"Distant ball") Wide ball is declared in those situations when, after serving, the ball passes over the batsman's head. After the wade-ball is announced, the team receives one wound, while all other wounds remain.

Rule 26: Buy and lay buy. If a ball that is not in a no-ball or wide-ball situation flies past the batsman, the wounds received as a result of a rally will be called in bays (unit hours byeEnglish bye) If the ball touches the batsman, not his bats, the wounds will be called leg bays. leg bye) A light buy does not count if a batsman has not tried to hit or dodge a projectile. In team statistics, buys are counted as normal wounds, while in batsman's personal statistics these points are not counted.

Batsman's conclusion from the game

Rule 27: Appeals. If field players believe that the batsman has been taken out of the game, they may appeal to the judge with the wording "How's That?" ("Like this?") before the start of the next draw. The judge considers the appeal and decides whether the batsman should really leave the position. Strictly speaking, field players must inform the judge of all cases of batsman withdrawal from the game, including obvious ones. However, in these cases, the batsman usually leaves the position without waiting for the formal procedure. Rules 27–29 describe the basic principles for taking a batsman out of the game, and rules 30–39 describe the methods more specifically. It is worth noting that in addition to the ten methods specified in rules 30–39, a batsman can leave the game on his own initiative. The situation in which a batsman is not withdrawn from the game following the results of innings is called note out (eng. not out"Did not drop out").

Rule 28: Destruction of the gate. If the gate is destroyed by the ball, by the batsman himself or by the hand in which the field player held the ball, the batsman is eliminated from the game. The gate is considered destroyed when at least one bale falls.

Rule 29: Batsman Outside of His Area. A batsman is considered to be in the zone if any part of his body or his bat touches the ground beyond the popping crisis. Otherwise, the batsman can be removed from the game by destroying his wicket by an opponent (Rule 38) or by a special player of the opposing side, Wicket Keeper (Rules 39, 40). If both batsmen are outside their zones at the time of the wicket’s destruction, the athlete who was closer to the destroyed wicket is taken out of the game.

Rule 30: Bould. Situation bould (eng. bowled) occurs when, as a result of a serve, the ball destroys the gate. Until the gate is destroyed, the ball must not touch any of the referees or players except for the batsman. The ball may touch bats, gloves or any part of the batsman's body.

Rule 31: Timeout. The new batsman must replace his predecessor within three minutes after he is eliminated, otherwise the new batsman will also be eliminated. Violation of the rule is indicated by the term timeout(eng. timed out"time is over") During the specified period, the batsman or his partner must prepare to serve. If a partner participates, the main batsman must be in the zone.

Rule 32: Cat. Cat (eng. caught"Caught") is the situation when a field player catches a ball that has not touched the ground after it has been reflected by a batsman. The player who caught the ball must be in the field, that is, no part of his body should touch the ground outside the field. Before the capture, the ball must not touch any objects outside the field.

Rule 33: Hand touch. If the batsman intentionally touches the ball without touching the bat with his hand without the consent of the opponents, the batsman is eliminated from the game.

Rule 34: Double hit on the ball. If a batsman hits the ball twice, not intending to defend his wicket and without the consent of opponents, the batsman is eliminated from the game.

Rule 35: Hitting the wicket. If the bowler has already started serving, the destruction of his wicket by the batsman or his bat entails the removal of the batsman from the game.

Rule 36: Leg in front of the gate. If, as a result of a serve, a ball that would hit the gate in the absence of a batsman falls into it without first touching the bat, the batsman may be eliminated from the game. Making a decision to remove a batsman from the game requires some additional conditions.

Rule 37: Obstruction of the field. If a batsman intentionally obstructs opponents from playing with a word or action, he is removed from the game.

Rule 38: Run-out. If a batsman is out of range and his wicket is destroyed by an opponent, the batsman is eliminated from the game. This rule applies even in a no-ball situation.

Rule 39: Stampd. A batsman is taken out of the game if his wicket collapses Wicket Keeper (see Rule 40), while the batsman himself is out of range and is not trying to execute the wounds. This rule does not apply in a no-ball situation.

Field players

Rule 41: A fielder. A field player is any player on the pitch team. The tasks of the field players are determined by the intention to prevent the opponent in the set of wounds and remove ten opponent batsmen from the game. A field player may take the ball with any part of the body. However, if the field intentionally touches the ball at the time of the rally, the ball becomes dead and the opponent receives 5 wounds. If the ball falls into one of the field team's protective helmets on the ground, the ball becomes dead and the opponent receives 5 wounds. In some situations, penalties may be waived.Rule 40: Wicket the keeper. Wicket Keeper (eng. wicket-keeper"Gatekeeper") Is a special player of the field team, which is located behind the batsman’s gate. He is the only athlete of his team who is allowed to use gloves and leg guards.

Rule 42 and Appendices

Rule 42 sets forth the principles of fair and unfair cricket. If a field team player dishonestly changes the state of the ball, the batter team gets 5 wounds. If field players distract the batsman at the time of filing or during preparation for it, the ball is declared dead. The second and subsequent similar cases within the same innings will bring the batter team 5 wounds. It is forbidden to interfere or distract both batsmen after repulsing a blow - otherwise the batsmen team gets 5 wounds. If the captain of the field team drags out the time, allows his companion to drag out the time or the overshot proceeds unreasonably slowly, the judge gives a warning to the captain (if necessary, the ball is declared dead). Further delays in the field team will bring the slugging team 5 wounds. Puffs caused by the behavior of the batsman are not allowed - the second and subsequent cases of puffing will bring the field team 5 wounds. The second and subsequent cases of damage to the pitch by the fielder will bring the slugging team 5 points each (those damage that could have been avoided are taken into account), a similar penalty is provided for the batsman. Batsmen must not attempt to complete injuries until they are filed. If the bowler does not attempt to destroy the gate, the referee awards the field team 5 wounds.

· Appendix “A”: Description and graphs of columns and bails.

· Appendix “B”: Description and graphics of pitch and crises.

· Appendix “C”: Description and graphics of gloves.

· Appendix “D”: Definitions.

· Appendix "E": Bits.

Layout of a cricket field. Pitch is indicated in yellow, zones within a radius of 15 yards (13.7 m) from the batsman are highlighted in pistachio color. The inside of the field, highlighted in light green, is inside a white circle (ellipse) with a radius of 30 yards (27.4 m). The outer part of the field is marked in dark green; its diameter varies in the range from 450 to 500 feet (137-150 m).